![]() The Giant Octopus can breathe underwater, which would be incredibly obvious for any water-based creature to have within DnD.This can aid the Octopus in catching up to enemies within the body of water it is in trying to escape. The creature’s Swim Speed is 60 ft., making it incredibly agile while in the water.Several things are a part of the Giant Octopus’ stat block and capabilities that would otherwise be quite obvious for such a creature to have: The Octopus could lose the grapple if they are knocked back and away from the target, say with the thunder-wave spell, but it could still grapple the target on its next attack against them. Unfortunately, getting them out of the grapple is also rather difficult, with a DC 16 to the roll and a disadvantage added to both their Dexterity saving throws and the grappled creatures’ attack rolls. This is especially useful in combat encounters with multiple enemies, where having one of the party members grappled could help the enemy group when it comes to determining what PCs should be focused on during the fighting. If it does, the attack target cannot move away from the Octopus, and any attacks against the grappled creature are rolled with an advantage. ![]() Using these tentacles, the Giant Octopus can grapple a target while it is fighting them, so long as the attack made by the Octopus hits them. ![]() The primary weapon of the Giant Octopus is its tentacles, the only appendages it has on its body. This is the perfect setup for the Octopus to be able to launch a stealth attack against a hostile creature or to be able to hide from the party should it wish to flee. It also has the Natural Camouflage feature, giving it an advantage on any stealth checks it makes while underwater, making it even harder for a player to see it. The creature has a +5 to Stealth checks, giving it a natural boost to its own ability for when it needs to make stealth checks to hide from anything that might wish to attack it, such as players or other predators in the water. In the real world, the Octopus is a very good natural stealth artist, the Giant Octopus in Dungeons and Dragons is no different. Advantages and drawbacks of Giant Octopus for DMs Advantages 1. After releasing the ink, the Octopus can use the Dash Action as a bonus Action. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the Octopus if it is Underwater. Until this grapple ends, the target is Restrained, and the Octopus can’t use its Tentacles on another target. If the target is a creature, it is Grappled (escape DC 16). Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Water Breathing: The Octopus can breathe only Underwater.Underwater Camouflage: The Octopus has advantage on Dexterity (Stealth) checks made while Underwater.Hold Breath: While out of water, the Octopus can hold its breath for 1 hour.Senses: Darkvision 60 ft., Passive Perception 14.Movement Speed: 10 ft., Swim Speed 60 ft.Related Posts: What is the Giant Octopus: attributes and description Attributes
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